Torbjörn Andersson
Torbjörn Andersson
Perhaps move the message to a description routine for Zaphod, and have ```I-FORD``` (which is where the conversation is handled) deal with setting the appropriate bits on Zaphod and Trillian?...
Here's most of the MI1 About dialog. The graphics (the LucasArts logo and the monkeys) aren't there because our PICT loader is missing features, making them impossible to load. But...
The remaining "About" pages for MI2 are almost identical to the ones from Fate of Atlantis, so I should be able to commit them later today. Remaining problems: - I...
I think I have a lead on the bad GUI colors in the Mac GUI for Fate of Atlantis. The Mac GUI has to be informed about palette changes, so...
Hmm... Something about that patch isn't quite right. In Fate of Atlantis, the screen goes a bit darker (as if there's no longer any gamma correction) before Indy even appears...
Ok, new attempt. Apparently `paletteColors` is indexed from 0 and up, regardless of which part of the palette is being updated. ``` diff --git a/engines/scumm/palette.cpp b/engines/scumm/palette.cpp index 2a999801ef5..2cff80dfacc 100644 ---...
> (The only sidenote being: the Mac GUI _has_ to be gamma corrected) Since the backend gets the gamma corrected palette, that should affect the appearance of the Mac GUI...
> @eriktorbjorn if it doesn't break gamma correction in any game (please check), then it looks good to me and you can directly commit it 🙂 thanks! As far as...
I think I may have a working patch for the PICT loader. I'll play more with it later (I may have to add clipping to the drawSprite() function), but it...
D'oh! The code I've been mucking with isn't involved with the monkeys at all. That explains why the LucasArts logo is still messed up. But hey, at least the changes...