Eric Wasylishen
Eric Wasylishen
GLSL disallows it (mat4 * vec3): 
I looked up what eigen does, our "to_cartesian_coords" is called hnormalize ("homogeneous normalization") https://eigen.tuxfamily.org/dox/group__Geometry__Module.html#gadc0e3dd3510cb5a6e70aca9aab1cbf19 I suggest renaming "to_cartesian_coords" to "homogenous_normalize", and deleting everything else (`to_homogeneous_coords`, `operator*`)
Highlights from log: version: v2021.1 Release Win64 stack trace: ``` 00007FFC35002124 (Qt5Widgets): (filename not available): QApplication::metaObject 00007FF76D890310 (TrenchBroom): (filename not available): TrenchBroom::Model::Issue::hidden 00007FF76D9F7AF7 (TrenchBroom): (filename not available): TrenchBroom::View::IssueBrowserModel::data 00007FFC3499EF7A (Qt5Core):...
A few comments: - we require 32-bit index buffers; all brushes are stored in one big VBO and we would hit the 16-bit limit on medium sized maps. My gut...
This overall sounds great. I have some questions about the refactoring. I'm not seeing much overlap with the rest of this feature (the refactoring is mostly about unifying the dragging...
Not happening on Windows. (I recorded a video and when I circle-strafe like this, every frame has both camera yaw change and strafing). When I single-step through fnky's video, there...
Quoting myself: > the root problem seems to be, when we have a combination of: > - continual mouse input (actually, I've only tested trackpad) > - and we're continually...
The integration with #2317 would be, you can undock the inspector (all pinned columns, as well as the tabs) as a single unit.
The idea was to keep the inspector tabs (Map, Face, Entity) together in the same window, possibly floating, but only 1 window not 3. It would look like:  or:...
It'll be resizable, and you can get either of those screenshots by "pinning" the tabs (currently it's in the right-click context menu on the tabs, and it causes the tab...