light-vox-engine
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This is a voxel-based game engine that focuses on cool graphics & physics within a voxel world.
All parts work/ but collisions work time to time/ mostly cubes go throw each other without collisions/ or collisions looks like cubes don't changes there speed and after collision go...
## Feature/Issue Things weren't actually using the pre-compiled headers ## Implementation/Solution Now they are
## Feature/Issue It's basically development, but I: - took out Debug from the build config - I took out x86 from the build config - Adjusted lighting to stay within...
Need a generic hashing function because enums doesn't automatically get hashed with Clang?
`__VA_ARGS_` seems to be an issue on Clang -- needs additional investigation
Ben is angry at me I should change this once the semester is over Ben is also probably angry at me because I didn't follow the conventions I set for...
**Is your feature request related to a problem? Please describe.** Cross-platform is cool **Describe the solution you'd like** Re-writing graphics to support cross-platform, and writing code from now on to...
**Is your feature request related to a problem? Please describe.** We need a way to quickly load in, test, and iterate on levels for the engine. We will need a...
**Is your feature request related to a problem? Please describe.** We need a way to cull the entities before sending that data to the GPU
**Is your feature request related to a problem? Please describe.** All we have is boring lighting **Describe the solution you'd like** Let's get global illumination with voxel cone-tracing in the...