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Level Loading and serialization

Open BenjaFriend opened this issue 6 years ago • 0 comments

Is your feature request related to a problem? Please describe. We need a way to quickly load in, test, and iterate on levels for the engine. We will need a file format that we can easily use to load in the positions of different voxels.

Describe the solution you'd like We use a quick and dirty voxel editing tool set in built in Unity to export the positions of different Unity game objects.

Describe alternatives you've considered Something like Magica Voxel or using just an obj or fbx file for our level. Most of thse have problems because they export the positions of vertices of triangles, not the position of the object. This is a problem because we only have one instanced mesh of a cube at this moment, and we don't care about the positions of triangles for all the different files.

Additional context The Voxel Editor prototype will work just fine for this after working out a few kinks. Why make a bunch of complex editor features when we have something like Unity already? 😄

BenjaFriend avatar Oct 21 '18 20:10 BenjaFriend