Endel Dreyer
Endel Dreyer
Hi @ScreamZ, thank you for the pull-request. I'm afraid ESM support is already working since the package rename here: https://github.com/colyseus/timer/commit/07fb476e00c9c83c4561c72ea04013543ae0fdd4 I think the real issue is that `@colyseus/core` 0.15 is...
Interesting, thank you for the detailed report and possible solution @ryanbarr 🙏 I wasn't aware of this problem _(BTW, if you are trying out fresh, version 0.16 is coming out...
I'm sorry for the trouble it caused you @thehig. TBH I don't recall why we were removing `.git` before copying in the template files. I've just removed that check completely...
Hi @amireldor 👋 Currently, due to how Colyseus' state schemas use legacy decorators, it is required to use the following `compilerOptions` on tsconfig: ```diff "compilerOptions": { ... + "useDefineForClassFields": false...
This issue is still valid on version 0.16. We can probably fix it at the callback layer.
Thank you so much for the contribution @imperiumplay, this is looking great! 👏 What do you suggest I can use to test Game Center Authentication myself - are you currently...
Thank you so much! 👏 I'm going to test & review soon!
Hi @berkowitze, in addition to the `/` mapping for the front-end, you also need a `/colyseus` mapping for the backend. Try this: Starting another tunnel for the backend: ``` npx...
The issue originally reported by @CrimsonBolt47 is due to the inclusion of `core-js`. Adding the following workaround BEFORE loading `colyseus.js` fixes the issue: ```typescript Object.defineProperty(Function.prototype, Symbol.metadata, { value: null, writable:...
Thanks for your question @sylvainpolletvillard - the idea is to eliminate the `allowReconnection()` method completely, and have individual methods for **effectively leaving** the room (`onLeave()`) and dropping with the possibility...