Endel Dreyer

Results 381 comments of Endel Dreyer

Thanks for confirming, I suspect the error may come from the WebSocket dependency rather than the Colyseus SDK https://github.com/colyseus/colyseus-websocket-hx

Thank you so much for reporting and the reproduction scenario @TheLazySquid 👏 For now, a workaround is to create the room on `beforeListen()`: ```typescript export default config({ options: { devMode:...

Hi @caoduylong2000, the memory displayed in the monitor panel (12793MB) is the full memory used by the entire system. The actual memory used is ~18MB as displayed in your heap...

I'm leaving this issue open as a bug, as this is a recurring complaint. PRs are very welcome to address this.

Hi, how have you implemented the "ban" mechanism? Can you share a small server + client project that reproduces the bad behaviour? Thank you!

Can you try throwing an error there instead of calling `client.leave()`?

Thank you for raising awareness to this issue @evgeniy-egorov. This is one of the most critical issues the framework has at the moment. To my knowledge, this issue only arises...

I've been using this script so far to hotfix whenever this issue happens: ```javascript const util = require('util'); const Redis = require('ioredis'); const redis = new Redis('127.0.0.1:6379') const goodProcessIds =...

Hi @mqllin, thanks for the interest. The SDK currently have some hard dependencies on Unity, such as: - WebSocket implementation relies on [some Unity-specific APIs](https://github.com/colyseus/colyseus-unity-sdk/blob/587bacd69065ffc36678b17c3dd40966ad1eac22/Assets/Colyseus/Runtime/WebSocket/WebSocket.cs#L15C14-L39) - HTTP requests rely on...