Endel Dreyer
Endel Dreyer
So far so good @lukeed! 👏 I've just tried sending a `PUT` request with body arguments, and Chrome is throwing me this error: (requests is sent and response is received...
Hi @Shadowlauch, interesting, thanks for letting us know! I've moved this issue to the main server repo as this sounds more of a server problem
Hi @rnd256, this is only an issue if you include `sessionId` in your Schema / broadcast to other players somehow. The API's and documentation currently encourage you to do that,...
Hi @Coding-Kiwi! I can't really tell what's going wrong by the description provided, could you please share a small reproduction repository where this issue happens? (Setting everything up takes time,...
Moved this issue from `@colyseus/schema` to here for tracking & visibility. Thanks @snowpuddles for making this reproducible at https://github.com/snowpuddles/colyseus-test
Hi @karneaud @jldinh, sorry this was closed automatically. I'm assigning a milestone so it won't auto-close again. Does this happen when `roomId` is a number, or it doesn't matter if...
Thanks @rnd256, moved this to a milestone so GitHub won't try to close it automatically
Hi @german-teamflowhq, can you provide a project that isolates and reproduces this issue you're experiencing? (As a maintainer, I've personally wasted countless hours just trying and failing to reproduce user's...
Would be nice to support WebRTC indeed. In order to allow reliable/unreliable transport layer, the serialization of the game state also would need to be configurable and changed completely. Currently,...
@derwish-pro I really like that! Having different serialization/patch modules would drastically change in the overall client/server communication. Would be awesome to have it though.