Endel Dreyer

Results 381 comments of Endel Dreyer

Hi @berkowitze, the guide URL has changed to https://deploy-preview-163--colyseus-docs.netlify.app/upgrading/0.16 Let me know if you have any issues 0.16 version

Version 0.16 and @colyseus/schema 3.0 hopefully fixes this issue. https://github.com/colyseus/colyseus/releases/tag/0.16.0

Thanks for the workaround! Discord Activities also prohibit using Workers, so it's mandatory to disable it when running pixi.js inside a Discord Activity. ```typescript import { loadTextures } from "pixi.js";...

Hi @vimtor, on current version (0.15), it would be required to do a deep iteration of every instance within the state and delete the `$callbacks` property from every instance. On...

[Version 0.16](https://github.com/colyseus/colyseus/releases/tag/0.16.0) fixes this via https://github.com/colyseus/colyseus.js/commit/ead56ab9165ad731cc413d146ca5172538fe5bfc 🎉

Adding this discussion for later reference/research: https://x.com/zeeg/status/1936898713366278224 Colyseus requires "IPC" to communicate between Node processes for seat reservation.

HI @wang-yichun, I believe you can import only the `type` directly from the backend into your Cocos Creator project by using `import type`, please let me know if that works...

Hi @jadehare, does it work if you do this instead? ```typescript const room = await this.client.create("game_room", options); const $ = Colyseus.getStateCallbacks(room); ```

Hi @paulocoutinhox 👋 it would be nice indeed! In the past @pedr0fontoura made a library called [use-colyseus](https://github.com/pedr0fontoura/use-colyseus/) that manages both connections (`useColyseusRoom()`) and receiving state (`useColyseusState()`). There are some challenges...

Hi @Bram280, thanks for sharing your thoughts and creating this issue. I agree the current behaviour is a bit confusing, specially the naming of `"unlisted"` and `"private"` itself can be...