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🔌 WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)

Results 57 NativeWebSocket issues
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Hi, I recently updated to the latest version and I realized OnMessage is not being called anymore. I've spent several hours debugging and, by mistake, discovered this _DispatchMessageQueue()_ method, which...

bug

Microsofts flavor of Websocket is known to not work at all on Win7. What about this repo? Win7 support exists?

Where can I implement a timeout to SendWebSocketMessage? Which error will it yield? and where can I catch it?

Hi everyone, I am totally new to this and can't find a clear explanation of how to make this webSocket work. I need to be able to connect to a...

Added WebSocketOptions class to be able to add more ClientWebSocketOptions options like KeepAliveInterval and Credentials, and a little refactoring in WebSocket.

Hello there! I'm using this plugin for my project, and then I get errors when using 'ws' and 'wss'. When I use ws , the socket is stable and working....

Hey @endel, I just noticed that the Connect method is blocking because execution doesnt continue after calling method from another script, is this intentional? Also, can this be created outside...

enhancement
help wanted

Is connection to a secure websocket supported?

I was drawn to this repo while trying to communicate between Unity and a Glitch.com server. However, while this works out of the box with a local server it does...

Hello, Is there a way to fix or reduce the number of messages being dropped when lots of messages are being received on the client. Thank you in advance.