Jesse Norris

Results 24 issues of Jesse Norris

It looks very promising, and I'm considering using it for my project. Is it still being developed?

I run a rest server on my game servers. Occasionally a pod will be created that the rest API cannot be called on it, it just times out as if...

question

**Is your feature request related to a problem? Please describe.** In production it seems like logEnabled should be set to false so you're not getting lots of debug logs. However,...

kind/feature

**Is your feature request related to a problem? Please describe.** From my understanding, at this time you can specify a minimum fleet buffer size either as a percentage (ie 20%...

kind/feature

I'm new to kubernetes/docker, so I apologize if I use any wrong terms here. I plan on hosting this on Linode as the costs of GCP/AWS is just too high...

question
awaiting-maintainer

**Please explain the suggested feature in detail.** Adding a read only property for what the next NetId that would be assigned to a spawned object. **How exactly does this keep...

The attached screenshots are from profiling the editor while entering playmode. ![image](https://user-images.githubusercontent.com/20632855/171322078-577f0af3-ea53-49a0-912b-ff2a982e62ff.png) Each individual node also seems to have overhead for reinitializing it ![image](https://user-images.githubusercontent.com/20632855/171322210-63225ff8-800a-44f8-82c4-15a3a7755bbe.png) I suspect part of the issue...

Linq allocates memory on each call, so it's not ideal. A lot of the linq and delegate code could be changed to not allocate memory.

A unique system that Normcore networking has, that I have not been able to find in any other assets, is ownership of the object is different than ownership of position....

enhancement

**What happened**: Version 1.23 works fine, but after attempting to update to version 1.27 there is now compiler errors in Unity 2020.3.38f1. These compiler errors are caused by using new...

kind/bug
help wanted
stale