Read only property for ServerObjectManager nextNetworkId
Please explain the suggested feature in detail. Adding a read only property for what the next NetId that would be assigned to a spawned object.
How exactly does this keep you from releasing your game right now? I use network id's as a form of ownership check on clients, and being able to access the net id before spawning so that its part of initial payload is ideal.
You can create a very simple NetIdGenerator and set the field on ServerObjectManager. And then add the Next Id a public field on that.
Would be better to use a custom NetIdGenerator instead of add a getter for next id. The property would only be able to give the next ID if using the default ids but not if using Generator.