Results 66 comments of Emiliana

It sounds like UnityEngine is not imported.

BVHTools is a library written for use with Unity as part of a Unity project or game. It won't work stand-alone. The UnityEngine namespace provides functions to interact with the...

You have to put it in the scene. If you then attach the BVHAnimationLoader to the model's root in the scene, it should work.

Your X Bot needs to be set to have a humanoid rig. I would recommend getting familiar with the basics of Unity's animation system.

Perhaps the bone names and structure of the model and of the BVH file do not match. In that case you can use the translation map on the animation loader...

That model is not publicly available. It was created by using the Cecil character creation program, but using another model should be fine as well.

It is likely caused by a difference in bone rotations in the rest pose/T-pose by the model the animation originates from and those of the target model.

Sorry, but I can't.

Thank you for your response! I have imported it now, but when running the following code: using(var metaLoader = new JobMetaLoader(filename, preloadThumbnail: true)) { VRMMetaObject meta = metaLoader.Read(); nameText.text =...

Those cameras look interesting, but OpenSeeFace is mainly concerned with inferring landmarks from RGB images and a putting together the final training dataset for the models was a lot of...