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animation malformation
hi, finally I can generate animation, but the result is a bit malformation as follows:
fbx file: https://drive.google.com/file/d/11q5jgAxXPMW-0uSVvlJSqWhIMOaNuS5h/view?usp=sharing
bvh file: https://drive.google.com/file/d/1V2MDGAKx7B5dUGBIE3lZVH_fMsfTEugA/view?usp=sharing
mapping code:
if (nameMap == null) {
if (standardBoneNames) {
Dictionary<Transform, string> boneMap;
BVHRecorder.populateBoneMap(out boneMap, targetAvatar);
nameMap = boneMap.ToDictionary(kp => flexibleName(kp.Value), kp => kp.Key);
nameMap.Add("spine1", nameMap["chest"]);
nameMap.Add("spine2", nameMap["upperchest"]);
//nameMap.Add("spine3", nameMap["upperchest"]);
nameMap.Add("neck1", nameMap["neck"]);
nameMap.Add("pcube4", nameMap["neck"]);
nameMap.Add("rightarm", nameMap["rightupperarm"]);
nameMap.Add("rightforearm", nameMap["rightlowerarm"]);
nameMap.Add("leftarm", nameMap["leftupperarm"]);
nameMap.Add("leftforearm", nameMap["leftlowerarm"]);
nameMap.Add("rightupleg", nameMap["rightupperleg"]);
nameMap.Add("rightleg", nameMap["rightlowerleg"]);
nameMap.Add("leftupleg", nameMap["leftupperleg"]);
nameMap.Add("leftleg", nameMap["leftlowerleg"]);
nameMap.Add("leftforefoot", nameMap["lefttoes"]);
nameMap.Add("rightforefoot", nameMap["righttoes"]);
nameMap.Add("righthandthumb1", nameMap["rightthumbproximal"]);
nameMap.Add("righthandthumb2", nameMap["rightthumbintermediate"]);
nameMap.Add("righthandthumb3", nameMap["rightthumbdistal"]);
nameMap.Add("righthandindex1", nameMap["rightindexproximal"]);
nameMap.Add("righthandindex2", nameMap["rightindexintermediate"]);
nameMap.Add("righthandindex3", nameMap["rightindexdistal"]);
nameMap.Add("righthandmiddle1", nameMap["rightmiddleproximal"]);
nameMap.Add("righthandmiddle2", nameMap["rightmiddleintermediate"]);
nameMap.Add("righthandmiddle3", nameMap["rightmiddledistal"]);
nameMap.Add("righthandring1", nameMap["rightringproximal"]);
nameMap.Add("righthandring2", nameMap["rightringintermediate"]);
nameMap.Add("righthandring3", nameMap["rightringdistal"]);
nameMap.Add("righthandpinky1", nameMap["rightlittleproximal"]);
nameMap.Add("righthandpinky2", nameMap["rightlittleintermediate"]);
nameMap.Add("righthandpinky3", nameMap["rightlittledistal"]);
nameMap.Add("lefthandthumb1", nameMap["leftthumbproximal"]);
nameMap.Add("lefthandthumb2", nameMap["leftthumbintermediate"]);
nameMap.Add("lefthandthumb3", nameMap["leftthumbdistal"]);
nameMap.Add("lefthandindex1", nameMap["leftindexproximal"]);
nameMap.Add("lefthandindex2", nameMap["leftindexintermediate"]);
nameMap.Add("lefthandindex3", nameMap["leftindexdistal"]);
nameMap.Add("lefthandmiddle1", nameMap["leftmiddleproximal"]);
nameMap.Add("lefthandmiddle2", nameMap["leftmiddleintermediate"]);
nameMap.Add("lefthandmiddle3", nameMap["leftmiddledistal"]);
nameMap.Add("lefthandring1", nameMap["leftringproximal"]);
nameMap.Add("lefthandring2", nameMap["leftringintermediate"]);
nameMap.Add("lefthandring3", nameMap["leftringdistal"]);
nameMap.Add("lefthandpinky1", nameMap["leftlittleproximal"]);
nameMap.Add("lefthandpinky2", nameMap["leftlittleintermediate"]);
nameMap.Add("lefthandpinky3", nameMap["leftlittledistal"]);
} else {
nameMap = new Dictionary<string, Transform>();
}
}
renamingMap = new Dictionary<string, string>();
boneRenamingMap = new FakeDictionary[] {
new FakeDictionary() { bvhName = "Spine3", targetName = "mixamorig:Spine3" },
new FakeDictionary() { bvhName = "LeftToeBase", targetName = "mixamorig:LeftToe_End" },
new FakeDictionary() { bvhName = "RightToeBase", targetName = "mixamorig:RightToe_End" },
}
any advice will be appreciated!!
It is likely caused by a difference in bone rotations in the rest pose/T-pose by the model the animation originates from and those of the target model.
can you help me to fix this issue? I'm willing to pay you if you can fix it and tell me how to fix it. i can pay deposit firstly!
the full code is here: https://drive.google.com/file/d/1LhrrzyGAqmQsPZNjRb9IADTnI8bQtoe1/view?usp=sharing
in addition, the versions information is as follows:
OS: Win7 Unity Hub : 3.2.0-c5 Unity: 2022.1.14f1c1 Visual Studio: Professional 2022(64 bit) 17.3.3
Sorry, but I can't.
@emilianavt
It's OK. But could you please provide a sample bvh and fbx file which can work? Really appreciated!!!