Elisha Riedlinger
Elisha Riedlinger
I did take a few minutes to look at this issue. I found several other games that also show a black screen during the intro video when they are converted...
@CookiePLMonster, you can ignore the DirectDraw calls. They seem useless. I believe they are just used to get video memory and set cooperative mode. If you block all the DirectDraw...
I guess the best way to solve this is to modify (hack) the d3d8.dll that works with the configurator and have it load something like d3dx.dll. Then rename the d3d8to9...
I quickly hacked the Configurator dll to have it load `d3dx.dll` and added d3d8to9 dll to the package as `d3dx.dll`. This should allow for all the features of the Configurator...
Ok, try this one. I think it should work for you now. I fixed the hack so that the Configurator dll loads `d3dx.dll` and added d3d8to9 dll to the package...
> The night image correction function is effective Good. > but some of the original features of the DXLL tool fail, such as turning off vertical sync. This is probably...
> but some of the original features of the DXLL tool fail, such as turning off vertical sync. How do you disable vertical sync with DXLL? I could not find...
> check the DXDLL TOOLS for OFP,may be can find some lead, it was disable vertical sync automaticly What is the `DXDLL TOOLS`? All I have is the DXDLL Configurator:...
> At the same time, if possible, is it possible to issue instructions through dll or Configurator.exe to make the game implement 16X anisotropic filtering mode. It sounds like you...
> there is "no disable vertical sync" in the Configurator but it is indeed already turn the vertical sync off I checked the parameters that are sent to Direct3D8 and...