LD

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Indeed a new release is clearly overdue, or at least a new dev snapshot. Working on too any a feature in parallel was not a good idea. I will fix...

A new stable snapshot is finally released, see https://github.com/cosmonium/cosmonium/releases/tag/v0.3.0.dev837 I will publish soon a roadmap towards V0.3.0 release, which should be ready in few months

@serkkz : Just to clarify, the problem arises only when using custom shaders. When using the auto shader or the fixed pipeline, setting a dummy ambient light is enough to...

> That said, maybe we need to add an explicit lighting enable flag to LightAttrib to make it more explicit. +1 for the enable flag, it would be much cleaner...

> @el-dee The problem arises actually from the fact that you ignore `p3d_LightModel.ambient` in your calculations. I think we are misunderstanding each other: I'm not doing any lighting calculation in...

> Does VSync work in other OpenGL applications, such as SDL-based ones? I don't have many OpenGL apps that allows to check the fps, but it seems that they simply...

Since we don't have control on the drivers and the possible changes in the future, maybe it's for the better to close this as wontfix and document in the manual...

I am personally not also a fan of this workaround, but I could not find a way to transform back a pip425 tag into platform information, hence the if-elif hell......

The code is updated according to the remarks, I also added FreeBSD and OpenBSD platforms as well as a few more exotic machine types.

FWIW I'm successfully using (a modified version of) P3DModuleBuilder on Linux, Manylinux, macOS and Windows to generate modules for my app. One of the modifications I had to make was...