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> Is this fixed by #1359, or does fixing this require a new optimization level setting? No, PLY requires the presence of the docstrings (or the usage of the above...
nBody physics is not supported, but the underlying engine already integrates bullet, so even though it's not a high priority feature I will add it soon or later. There is...
Hello and no worries :) There is already a parameter to scale UI, you can find it in Cosmonium -> Preferences -> Advanced -> Scale UI With that slider you...
Point-like objects scaling and auto-scale according to screen DPI is added and working (Also, labels were not scaled, I fixed that too). I will make dev builds again soon so...
Cosmonium is still not really optimized and some parts of the code can not yet be throttled. What stellar objets or bodies give you the lag (or is it all...
You can keep adding commit to this PR and when you feel it's ready just notify me and I'll merge-squash all of them.
Thanks a lot again ! It's merged in the upcoming release.
If I remember correctly, that weird behaviour is due to the fact that the window style mask was reset when switching display mode. In the PR I added the setting...
There is actually still two problems when switching to fullscreen (unrelated to HiDPI but triggered by the removal of `CGLSetFullScreenOnDisplay()`), and removing `CGCaptureDisplay()` was just hiding them. First, `CGCaptureDisplay()` can...
For info, to support HiDPI mode, see #1308, i had to remove calls to CGLSetFullScreenOnDisplay() as it does not support HiDPI and in consequence also calls to CGDisplayCapture() or i...