Edwin Cheng

Results 46 comments of Edwin Cheng

> Is borrow_mut slow ? No, but borrow_mut() will panic : ``` let a = com.borrow_mut(); let b = com.borrow_mut(); // this one will panic ``` For examples, if 2...

> SDL2 would also allow gamepad support on native part Yes, but i just found that [sdl2 crate](https://github.com/Rust-SDL2/rust-sdl2) are quite complicated to build. It need the end user of our...

> I find it a bit overengineered Yes indeed, would it possible we fix it in the upstream winit for the window features ? And for the gamepad one, i...

> Maybe we should rather settle with our current engine and wait for the rust gamedev ecosystem to be more mature... We should focus on web target first and upgrade...

For the record, i am trying to implement back missing features of winit : - [x] display features for Windows (https://github.com/tomaka/winit/pull/457) - [x] display features for Mac (https://github.com/tomaka/winit/pull/465)

Finally we can implement fullscreen and no decoration windows in unrust now :)

Thanks 😀 Although the fullscreen and no decoration are implemented on winit, we still need to wait glutin to upgrade its winit version. On the other hand, i did want...

Thanks, I would start to works on MacOS part in this week.

Um.... I think it is kind of okay to me for upgrading to 3.2, but maybe we should decide these first: 1. Do the glsl works in both webgl 1.0...

But in general case, you could just make a pull request to update it, and i would accept. ^^