Edwin Cheng

Results 7 issues of Edwin Cheng

In 2018.3.0b7 added support for git package dependencies from package manager : https://forum.unity.com/threads/git-support-on-package-manager.573673/ Here is the guide to make a custom package: https://gist.github.com/LotteMakesStuff/6e02e0ea303030517a071a1c81eb016e Do you think this is a good...

enhancement

I have some performance issues of stdweb (wasm32-unknown-unknown) while i am working on my webgl project. I found that the overhead of the js! macro about 3 times compare of...

### Goal #### Standard Material - [ ] Decide how the standard material and render pipelines works - [ ] Sky Light #### Engine Refactoring - [ ] Change Component...

Currently the asset loading mechanism is a bit messy, i would like to refactor it to use [Warmy](https://github.com/phaazon/warmy). However, Warmy currently do not support async-loading, this issue is for tracking...

enhancement

Right now all future related codes is executing by an adhoc loop in AssetDatabase, we should implement an future executor properly. Reference: https://docs.rs/futures/0.1/futures/executor/index.html

enhancement

The current game object transforms hierarchy are very not optimized. We should store some kind of SOA in SceneTree and update it serially.

enhancement

Hi, I am Hong Konger and just find this project interesting, but I mainly work on open-source project which not related to AI. But I had do some research for...