ducalex

Results 266 comments of ducalex

I've tried many times to get sound to run on the second core but I always end up with synchronization issues and the games would crash. I also tried doing...

Is that latest code significantly faster than upstream? Is the boost mainly from the audio task or your frameskip handling? Or both?

I've now merged some of your ideas to SNES, thanks for the work! - Double buffering for display and audio are both included but disabled by default. (I'm pretty sure...

With the free running task, the main emulation frequently ends up 20-50 frames ahead of audio which is a big problem. With my current code, the main emulation can get...

Here's a test of a multi-core gwenesis I did a while ago, if you wish to try it. I don't remember if it broke anything, but audio emulation will be...

The branch I shared moves graphics rendering and audio processing to core 1. I'm fairly confident that the crashes are caused by the rendering and not the sound. It's hard...

> Also I saw you tied the game speed to the display rather than sound now, this does keep the game at a maximum of 100%. It's still tied to...

It's merged. Sound core 1 enabled, Render core 1 disabled. I'll add a similar menu to the SNES emulator.

You will need an I2S DAC if you want sound (and possibly also an amplifier, depending on the DAC you choose). Also make sure that whatever S3 module you choose...

> [error] rg_storage_write_file: Fopen failed (22): '/storage/retro-go/config/global.json' > [error] rg_storage_read_file: Fopen failed (2): '/storage/retro-go/cache/crc32.bin' There errors are normal if the file doesn't exist yet, you can ignore them. Hard to...