ducalex

Results 266 comments of ducalex

Thanks, so I'll finalize removing support for your hybrid format and fix the conflicts. I'm not sure how to do that just yet, I have to somehow update your branch...

I have some more work I'd like to do, like improve the editor and merge it with the converter because it makes more sense. But right now the converter works...

Oh, and I'll eventually re-add the OpenSans font. I just forgot to regenerate it when I deleted the lvgl version...

I've spent a lot of time tweaking the height and trying to find ways to reduce it to at least match the older font. But in the end I kind...

Thanks for the detailed report, I was able to find the issue quickly! It should now be fixed. For ODROID or MRGC there will be a build at https://github.com/ducalex/retro-go/actions/runs/15198856213 otherwise...

Can you add back `rg_display_get_width/height`? For a long time I've tried to convince myself that doing `rg_display_get_info()->screen.width` is fine, but in reality it's just annoying... That's why I've recently added...

If we go ahead with transparency then I think we should reconsider how we handle things. Currently you rerender the background pixels which works fine but it bypasses the filtering...

I've been experimenting with on-screen indicators: https://github.com/ducalex/retro-go/commits/on-screen-indicators/ In `on_screen_indicators` you can select a virtual LED that does what a real LED would do (except it's only updated when the game...

I've merged the battery icon on low power. Best way to test it is to disconnect the battery or in `rg_display.c` replace `rg_system_get_indicator(RG_INDICATOR_POWER_LOW)` with `true`. It was impossible to find...

> I see a commented out reference to stella-go in the launcher in applications.c, has it already been done? If nobody is working on this, I can fork and report...