dthv

Results 60 comments of dthv

+1 for folder structure! :slightly_smiling_face:

Complex tacitcal movement. Yet, maybe using the draw tool and ticking a "measure" box would be the better approach. I can imagine a function that measures a shape while drawing...

For algorithms on rings, see [this section at redblobgames](https://www.redblobgames.com/grids/hexagons/#rings). The following section on [Field of View](https://www.redblobgames.com/grids/hexagons/#field-of-view) might be of interest, too. :slightly_smiling_face: I'm very excited for hex-grids! :smile:

> The ability to rotate assets (At least 90, 180, 270). Imported with #443

I'd say: Do both? Randomize player colour on account creation. On joining of a campaign, check "distance" of player's choice to other colours used and if too close, set a...

I might be too pragmatic here, but I'd say: first come, first served. Take players A, B, and C who are (randomly) assigned the colours red, green, and blue, respectively...

On a second thought: Maybe the client setting could use a "show others" button, opening a pop-up with the colours of other players in the campaign so players can set...

For Nameplates (and other information), see also the first comment in #563. One can indeed introduce another button for "show on gameboard" or something like that in the assets' properties,...

Health bars are implemented. Yet, there is neither a decision on nor an implementation of "name tags".

Well, the two dice in combination are just a representation for a single d100, so, mechanically, a d% or d100 should be treated like a single die with 100 faces....