Daniel Thian

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Ah gotcha, one thing i did notice is a crash when mViroView.onActivityDestroyed() is called within the onDestroy callback of the Fragment's lifecycle. Instead of calling it there, could you instead...

Hi @Sweenall, thanks for reaching out, apologies for the delay. Can you try the following below and see if the issue still persists: 1. Turning off just Bloom (if enabled)...

Interesting, could you share 1 - how you are attaching the black panther model to the scene? 2 - show us any code that toggle's the black panther's visibility (are...

Thanks @kelvkong, interesting, is it possible that onAnchorRemoved is called when your camera tilts upwards and the anchor goes out of view, causing the black panther node to hide? As...

That is strange, particles themselves should always be billboarded to the user. Could the above behavior that you are seeing be due to culling (when you walk "behind" a particle?)

In Viro, everything is rendered in meters. Thus, if you find yourself needed to scale your model by 4/100th of it's size, then it is most likely that your model...

Hey @ryancrunchi , by any chance do you have that model on you that you could send to us? Much thanks!

Hey @ryancrunchi , we've root caused the issue that was causing the animation mishap - this will be patched in the upcoming release.

Yup, this should be possible. Good luck!

@nickarora ViroMedia has no active roadmap or plans at the moment. However, as ViroCore is now open sourced (the build instructions are laid out within the ReadMe), please feel free...