Daniel Thian

Results 55 comments of Daniel Thian

Hey @marcspraragen, currently ViroCore (and thus the renderer) is open source! :D As such feel free to Fork, examine, and modify the code to expose lower-level renderer methods through the...

Hey @marcspraragen, to run the C++ examples in ViroCore, i think you'll need to just build the renderTest or nativeTest (i forgot which) target in Android studio. This should effectively...

Hm, that should have worked. I can try building the render myself in the next few days and get back to you (I don't have access to an Android phone...

Hey @marcspraragen, native C++ components in Viro are often exposed to Java via the JNI layer. For example, a VRONode, is exposed via Node_JNI.cpp (through JNI) and then accessed in...

Cool, I would recommend taking a look at our animation components [here](https://github.com/viromedia/virocore/blob/master/android/app/src/main/java/com/viro/core/internal/ExecutableAnimation.java). Also take a look at how Object3D.java components are used [here](https://github.com/viromedia/virocore/blob/master/android/releasetest/src/androidTest/java/com/viromedia/releasetest/tests/Viro3DObjectTest.java#L689) in our tests. Looking at these, i...

Hey @hkkvo and @iTruff, Good news: I'm thinking of branching off a "ViroCore PRO" build to continue development for new bug fixes / new features / new ARCore version support....

@fraviloria Unfortunately not at the moment. Maybe later. With the limited bandwidth I have, ViroCore would be my current focus.

Hey @fraviloria, thanks for reporting this, we are currently taking a look into this issue now.

Hey all, the v.2.16.0 upgrade fixed some skeletal animation issues but not all. This is a known bug. I'll update this bug soon as we've root caused and determined a...

Hey @mstrokin have you verified if your model works with the latest build of viro? If it doesn't, unfortunately we are not providing dedicated support at this time, and have...