David Snopek

Results 413 comments of David Snopek
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Also related: https://github.com/ucdavis/sitefarm-distro-template/issues/21

> Neat, I think the only thing we need to be careful off is that we don't put ourselves in a jam when upstream changes in Godot cause false positives...

I spent a little more time trying to make SwiftShader work, but still haven't managed it. So I don't lose track of it, this is the error that appears in...

I've updated the PR to point at Godot 4.2-beta1, and removed the dependency on PR https://github.com/GodotVR/godot_openxr_vendors/pull/149. So, as soon as this passes tests, it'll finally be ready for review and...

This one is passing CI and ready for review now!

> I do envision a future where we upload an APK to a store with no clue what Android devices it ends up running on. Stores frequently also require using...

I've only skimmed this so far and need to spend some more time looking at it. However, at a glance this seems to overlap and conflict a tiny bit with...

I finally posted PR https://github.com/GodotVR/godot_openxr_vendors/pull/121, which is my attempt to add a Godot-ish API for creating and persisting spatial anchors

Closing this as superseded by https://github.com/GodotVR/godot_openxr_vendors/pull/121

**Before this PR:** ![Selection_160](https://github.com/GodotVR/godot_openxr_vendors/assets/191561/7c16ac40-d6e5-41a0-91b2-9de0ec1e7ff7) **After this PR:** ![Selection_159](https://github.com/GodotVR/godot_openxr_vendors/assets/191561/1f23b34d-6d60-4945-9bbb-00b465012747) So, it's like a 2-4x improvement