David Snopek

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Hm. Unfortunately, I don't think `NakamaMultiplayerBridge` will currently work with an authoritative match. `NakamaMultiplayerBridge.join_match()` is assuming that there is a host already connected to the match, which is responsible for...

> Does this need a follow-up in `godot-cpp`? As I understand it, this is an alternative to [godotengine/godot-cpp#1447](https://github.com/godotengine/godot-cpp/pull/1447) so should that be reverted after merging this one? Or, to put...

> I don't think we can support calling add_child() in a constructor in godot-cpp, because depending on how the class was created, it won't be fully initialized at that point....

> Decide how we want this to work for non-C++ languages (currently the code is not designed to be plugable). I think it probably makes sense to make this pluggable...

Once PR https://github.com/godotengine/godot-cpp/pull/1465 is merged (which cherry-picks the necessary changes to `binding_generator.py`), then the tests here should finally start passing

> How will this tie into #90979? Do we have a concept for what kind of UI could be developed to provide graphical access to the things GDExtensionManager manages? I...

Just a note: I finished `git bisect`ing and it appears that something about this PR has broken GDExtension loading on Android (Windows and Linux are working fine in my testing)....

After digging into issue #95858 a little bit, I personally think a better workaround would be to put the additional type change messages into `4.3-stable.expected`, rather than in the old...

@akien-mga: > I agree, and tried it, but then our shell script complains that the `4.3.expected` contains lines which are no longer relevant for the 4.4 API. That in itself...

I was only able to authenticate with restream.io after patching with the code in this PR. Thanks!