David Snopek

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Thanks! However, I don't entirely understand why this is necessary? You shouldn't need to bind methods from parent classes again. By virtue of being a child class, the parent methods...

I haven't done any experimenting with this, but based on the the description and the linked patch, it sounds like the problem would be solved if we deleted all the...

Ah, ok, thanks! Reading through the comments on your linked PR, Zylann brings up an important point that this issue probably affects all objects, not just singletons. Hm, it's starting...

> I'm surprised this issue hasn't gotten more traction than it has. I guess people just don't run their editor/game through a debugger or something? Well, unfortunately, I don't think...

> This idea seems to be very similar to the kind of bookkeeping you've implemented for hot reloading extensions. Is there any reason why we cannot extend this approach to...

I've just posted PR https://github.com/godotengine/godot-cpp/pull/1458, which should fix this issue specifically for singletons. It doesn't address the general case where a GDExtension is unloaded before an `Object` can clean up...

I like the idea behind this functionality! We don't want to show the "unknown variables" message when used in another project that defines it's own variables. However, I think we'll...

> EDIT: Also, geometry isn't rendering in my headsets right eye, I'm going to assume it's an engine but and I'll open an issue I wonder if this is an...

@skyace65: > AMD 6950XT (16GB VRAM) Thanks! I had been hoping I could maybe Google your GPU and get more info, but no such luck. :-) Could you try using...

Yes, we plan to update it, along with all the other Godot code referenced in the docs.