James Puleo
James Puleo
Serenity ports do not build with exceptions last I checked -- the Diablo port had to have them removed and replaced with assertions IIRC.
I was personally forwarded this video by a concerned friend about two weeks ago... the title has even been changed. I personally described this video as "scareware" -- all the...
Merge #2677 _BEFORE_ this PR.
@hakusaro Rebased on `general-devel`
@hakusaro Rebased, looks like it properly compiled as well on CI.
@hakusaro Sorry to bother, but hoping you could re-review/approve this -- found an issue with UUID login, because we can't broadcast packets to a connecting client that soon. For changes...
I've addressed the issue mentioned above by emulating what `Player.TrySwitchingLoadout` does onto `PlayerData.inventory`. I've also removed the different slot count constants for each loadout index in `NetItem`, and now only...
My solution to the issue above was to prevent login whilst under those effects unfortunately. However: - Logging in whilst dead is currently broken on `general-devel` as it stands, so...
As discussed, this is about as good as can be done unfortunately... I've added some `FIXME`s to describe the issues we'll be merging.
Don't belive you are supposed to use the 'prerelease' branch anymore.