James Puleo

Results 14 issues of James Puleo

Noticed an issue while trying to use Hex Editor... and then found some more issues whilst looking at the code!

`std::runtime_error` is used in this file, but it had not been included. I'm assuming after 2 years this has already been fixed in your work's fork, but I had to...

Doing `meta unload x` or similar to unload a plugin, and `exit`ing (or your preferred quit command) will load that plugin again, and then unload it. Not sure if there...

bug

Fixed `HandlePlayerAddBuff` data handler always being marked as `Handled`, and therefore never allowing the `PlayerAddBuff` to be sent to anyone. Fixed `OnPlayerBuff` logic inside of Bouncer when checking `WhitelistBuffMaxTime` to...

size/L

Fixes #2616 When using a Bunny Cannon, an Explosive Bunny item (which is also a critter release item) is used to create an Explosive Bunny projectile, which will later (in...

size/M

**Describe the bug** Installing and starting OTAPI fails during load of `HostGamePlugin` **To Reproduce** - Change base game path to `/home/james/.steam/steam/steamapps/common/Terraria/` - Install OTAPI - Launch OTAPI **Expected behavior** No...

Specifically tested on `af21743`, the `ServerApi.Hooks.ServerLeave` does not seem to be invoked. Example: ```csharp ServerApi.Hooks.ServerLeave.Register(this, args => { Console.WriteLine($"{args.Who} left!"); }); ```

Otherwise, when connecting with a non-zero loadout index, we would attempt to access it and proceed to implode.

size/XS