James Puleo
James Puleo
This repo is abandoned, so don't expect much out of this; this will probably change absolutely nothing.
I've been able to re-produce this behavior (on 9250310) -- using the textured cube example and "Getting started", though I assume every mach causes this. Speed up and slow-down of...
I'm 99% sure this is vanilla behavior whilst in creative.
Compiling this for Windows is a crapshoot, just not worth the trouble. If you still want to, either setup a VM to compile, or even better, dual boot your system...
You have a 99% chance of it not working on Windows. You need Linux on server and client. Linux TF2 binaries are built with symbols, so it's much easier create...
`steamcmd` already supports credential caching, this is a non-issue. See `help login` for more information about this.
Something still isn't correct -- the same issue as above persists, where in death the counter holds the expected value, but once the player respawns, their local player's death count...