dreamsyntax
dreamsyntax
If this proposal is pursued, consider [glTF instead](https://github.com/KhronosGroup/glTF)
#135 resolves issues with multiple DME instances - now merged. Attached in a below use case I want to address before we can close this issue. 1. shared git repo...
Finally getting around to implementing this as it's become a pain not having it in my workflow.  I'm not sure what it is, but the text looks off... Open...
Nearing completion of Autoload. After initial usage I'm thinking Autosave is a bit too risky/annoying without https://github.com/aldelaro5/dolphin-memory-engine/issues/182 implemented first. Will release Autoload by itself. With the current behavior of closing...
I'm definitely thinking Auto-save is overkill and somewhat dangerous, so unless someone wants that in the future, I won't make a new issue for it.
Released in v1.2.5
I'll try with a few maps and see how it looks soon.
It would be nice to warn somehow that existing maps will be formatted, for those who do group collab/diffing - it could get messy if they don't know. ```diff -800ab58c...
Approved with the caveat that I cannot explicitly test the `.a/.o` detection/storage part of the PR as none of my games (that I know of) have this condition. My other...
Unable to reproduce, waiting for reply from original reporter.