dreamsyntax

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@OatmealDome I think this can be closed now. General RA consensus is to keep it as is, especially now that the launch event is done and lots of data was...

Commenting so I don't forget to test this and it pops up in my feed.

Unfortunately I still seem to crash sometimes with rapid open/close. ![image](https://github.com/user-attachments/assets/9c862eda-b0fc-43d9-bcc6-d4e78b67d401) ![image](https://github.com/user-attachments/assets/feafcbfe-589c-4fe3-a10b-0da9f5df7d1e)

Tested on Windows. This build: * No crash in debug builds * No crash in release builds * No video deadlock even in debug builds [2506-121](https://dolphin-emu.org/download/dev/28a6eb26cc2c98726c59f254e8962eb1209f5578/) / master at time...

For my use case of relaunching the same GAMEID new code still fixes the crash. Got this stacktrace in release mode ![image](https://github.com/user-attachments/assets/eb9f9e4a-b081-4a43-a68f-2606705e40de) ![image](https://github.com/user-attachments/assets/45d70aeb-b14c-4ab3-86dd-6d933b640012) The situation is a bit weird. Load...

Can you please rebase this now that the other fixes are in master. I'll test one more time.

Is there any concern/other conflicts with using RSOModules button? I don't think so.

Yes, menu bar only. Is this ready for more testing or should I wait

Ran my previous tests cases again. Not seeing crashes in any scenario. Good work

I like the intent behind this, but I still would prefer something more like this: https://github.com/aldelaro5/dolphin-memory-engine/issues/121 Your change is basically what I want, but I also wanted a way to...