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Reverse-engineered HLDS

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Is it possible to fix it? When I create a lot of entities they are invisible. https://github.com/ValveSoftware/halflife/issues/3349

Адрес обсуждения : https://dev-cs.ru/threads/29179/#post-149144 Дополнительно: Сервер имеет 2 внешних сетевых адреса, например: 1.1.1.1 2.2.2.2 Как сделать так, чтобы после запуска сервера rehlds клиент мог получить доступ к серверу через два...

I am using latest as per today rehlds (commit 17964599538cab2edbf5bbbdac52171b9917670a), compiled with gcc on debian 11. CS 1.6 crashes randomly on map change (cannot cache models [Cache_Alloc ]? crashes with...

Please compile for windows too.

hello! where is windows builds? the are missing about 4-5 last releases. build [3.10.0.759](https://github.com/dreamstalker/rehlds/releases/tag/3.10.0.759) is latest with win32 bins and why there is no pure\non-pure builds?

Is it possible to add a function/cvar: sv_hibernate_when_empty 0/1 like CS:GO SRCDS server? There is no need to spend resources when the servers are empty especially when using -pingboost 3...

https://github.com/ValveSoftware/halflife/issues/3322 Thiis issue can be fixed through REHLDS or REGAMEDLL?

This is an old bug that existed before rehlds. > ReHLDS version: 3.12.0.780-dev > Build date: 16:20:56 Sep 19 2022 (3082) > > ReGameDLL version: 5.21.0.556-dev > Build date: 08:43:58...

SV_DropClient is called only when the user disconnects from the server when the game client crashes or is force stopped, the user does not perform the disconnection, something like that...

I'm reversing hw.so starting from this project, sometimes, the execution crashes at ntdll after specific game DLL call or delete / free memory call, sometimes not seems there is an...