rehlds
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SV_DropClient is not called when the client is forced to exit or client crashed
SV_DropClient is called only when the user disconnects from the server when the game client crashes or is force stopped, the user does not perform the disconnection, something like that the user remains connected to the server the memory registers him as a connected user at the end the server receives error SZ_GetSpace: overflow on x
if the user has reconnected, SV_DropClient is executed with message: null/blank and drop: false
i have no knowledge about C++ language and rehlds functions but i tested this on the server, no version of rehlds calls SV_DropClient when the game client is force stopped maybe it's called but... it doesn't work properly i just wanted to report this so that this issue can be taken into consideration