dragoncoder047
dragoncoder047
that would work but typically shake is for like one-off events so it would need to be able to turned on and off. Also what I meant by vec2 is...
Only once it's merged...
that is quite odd, especially since the ds5 actually supports bit masking like the switch. eventually I would like to see something like you suggested with the high bit being...
For reference, changing the shape to a zero-thickness polygon `polygon([p1, p1, p2, p2])` is *totally fine* with EVERYTHING I tested
be like ```js const levelBucket = k.assetBuckets.levels = new k.AssetBucket(); for (var level in levels) levelBucket.add(level, myCustomLoadLevelFunction(level)); ``` then when checking the progress ```js // ... + "\nLevels: " +...
I mean but we have these lists that could probably be DRY-ed out by putting only the asset buckets in their own object so we can just get the keys...