dragoncoder047
dragoncoder047
One idea I did have but never got around to implementing would be that on the "last chunk" of the string that may not have all the bytes filled and...
could certainly try that. the setParent code is way newer than the body stickToPlatform code so it's not surprising that the stickToPlatform code wasn't written with the parent being changed...
The player is not standing on the platform. The object that the player picked up (and is now a child of the player) *is* the platform, and the thing that...
This could also be fixed by having `body()` monkeypatch-override the `move()` and `moveBy()` methods, so it interfaces with the velocity, and then the friction could take the relative velocity into...
The strange thing is that this only occurs in the kaplayground, I can't reproduce it when I copy it into a local example in my fork of kaplay, they all...
> I can't reproduce it when I copy it into a local example in my fork of kaplay Turns out this is because the "new tag methods" broke something ,...
ah good, my game am getting like 5 FPS in Chrome which is the best... do you have an eta on the caching?
[no clear consensus](https://github.com/kaplayjs/kaplay/discussions/644)
I think since there's enough votes on the poll #644 I can undraft this
That would work but it means you have to copy the code that is already implemented, to construct the report. at least if `xxx_output_report_t` was public you could create a...