dragoncoder047
dragoncoder047
> So you're referring to this example? > > ``` > ('progn '('print 'foo) ('print 'bar)) > Error: can't call a symbol: print > ``` > > What should the...
On further investigation there is still a problem: ``` > ('progn (print 'a)) a Error: can't call a symbol: progn ``` (the `a` should never be printed.)
No, I was asking about determining where to insert line breaks when you have a `lips.Pair` (which is the code), and you don't want to stringify the code Anyway, I...
maybe a screenshot of what I have so far would help. This code: ```scheme (define hello (lambda (x . args) (apply format #t x args))) (begin (display (foo "hello\n")) (newline))...
If there aren't any cycles then there aren't any `#N=` or `#N#` datum markers. So it would look the same. But the advantage of this is is also shows when...
I would say it is still necessary, but it can be changed to be something like the noise parameter is a white noise, but the noise wave shape is white...
This is an interesting idea. It might be good to implement, but I bet you could already do something like this pretty quickly by connecting it to a common gain...
> ```ts > play({ > volume: opts.channel.muted ? 0 : opts.channel.volume > }) > ``` > is what im doing right now, i store this channels in a game save...
> ```ts > return audioPlayerObject > ``` > > wouldn't this work? you could get the audioPlay object and then modify the pitch Well, you'd kind of have to do...
probably cause it is too wide, I think the max texture width is 1024 pixels but this image is over 3000 pixels wide