djmrFunnyMan

Results 42 comments of djmrFunnyMan

I agree. This is even present in the vanilla F3 menu so idk why this mod doesn't have it ![image](https://user-images.githubusercontent.com/68905776/223847392-42d64748-faad-43a9-a580-f86976e69656.png)

Here I hear this villager from way too far (1.3.1 on 1.20.4 fabric) https://github.com/henkelmax/sound-physics-remastered/assets/68905776/bad8d7a9-9ca2-4f56-87f5-5e32539db505 https://gist.github.com/djmrFunnyMan/7428c7e1feca1156d029e4798ba54011

I noticed it's also the case for raid horns. Updated the bug report.

Well then I suppose this is an enhancement suggestion, not a bug report.

Well I'm no programmer, but as I suggested, maybe add some limit that this sound can play only once per tick. That way it'd eliminate the nether portal problem since...

You are correct. Anyway my name ideas are: - perpendicularOverlay - perpendicularMatch - matchDiagonal - extendedMatch - enhancedMatch

- omnidirectionalCTM - unrestrictedMatch - matchAllAround - fullMatching - doRightAngles And many other combinations using words above in different order

Yeah block breaking animation is subject to similar issues #2454 #2447 So I think a similar fix should be considered

Apparently dragon eggs got optimized ([MC-262652](https://bugs.mojang.com/browse/MC-262652) was fixed) in the latest snapshot

~~Actually it's gonna be fixed in Sodium 0.6 thanks to this https://github.com/CaffeineMC/sodium-fabric/commit/ea0172768a5da9907b5a5711160dc3984fafea83 (I think)~~ Nvm apparently