sodium-fabric icon indicating copy to clipboard operation
sodium-fabric copied to clipboard

Enhanctment Glint should be rendered using a custom shader rather than with additional geometry

Open jellysquid3 opened this issue 3 months ago • 1 comments

This would solve a lot of problems with code paths getting de-optimized when it encounters the VertexConsumer that is used for enchantment glints. Additionally, not generating additional geometry on the CPU saves significant time and video memory bandwidth, while fixing issues like #2487 and #2486.

jellysquid3 avatar May 12 '24 08:05 jellysquid3