djmrFunnyMan

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Well as far as I understand this is a suggestion of fix a vanilla bug (smooth lighting broken on light sources) That FRAPI has a somewhat related feature to force...

Well even if this is the case (which it might not be) it would only prevent you from shrinking the atlas dimensions, not from clearing the excess textures.

who the hell even are you no

Alright sorry. It happens without any texture packs so I assumed it's an innate issue that doesn't require any specific configuration to repo. Here's the log, crash, and texture atlas...

The issue first appears in Sodium 0.5.0 (0.4.10 for 1.20.1 is the last unaffected version) Afaik that's quite a bit of commits to look through so uhm whoops I don't...

This was introduced in this commit [1243e9c ](https://github.com/CaffeineMC/sodium/commit/1243e9c5705a2fba0839cc70ffd8a20eb0364bc7)

A fix will be released in the next update anyway so no need to add any more information. It's probably because max lod bias is different on your hardware than...

this is the sodium issue tracker (wrong place) You can contact the vanilla tweaks team through their website https://vanillatweaks.net/feedback/

I can confirm this on the latest dev the disparity seems to have gotten worse ![Image](https://github.com/user-attachments/assets/3d6a846f-1446-4852-9fca-e0568e6f48ca) ![Image](https://github.com/user-attachments/assets/32790efa-fbb5-4d19-931e-c4bf62304ebd)

If I understand correctly, this won't fix low-POT textures dropping mip levels (for example a single 4x4 texture will reduce all mip levels to 2) Could this also be adressed?...