dan sinclair
dan sinclair
Thinking about this, the implementation is going to be a bit tricky. We can have different compile options per pipeline which means, we should have different spriv disassembly results per...
This also has ramifications for buffers. We don't store the starting state for buffers, so if you dump the script after the execution you'll get the _ending_ buffer not the...
Probably just adding a bot which disables all of them would be fine. Saves having to add a bunch of new bots.
This one I'm on the fence about, I can see how this would make creating the script easier, but I'm not sure if it's generally a direction we want to...
I'd skip the first one, if you can get the vulkan devices from the vulkan info command, yea? The second seems like it would be useful to add.
Let's go with something like `-d` for device. That way, hopefully, it can be used for Dawn as well. @sarahM0 is there a way in Dawn to specify the device...
Hm, didn't mean to close, #698 does the Vulkan side, still need Dawn support
Does `--log-graphics-calls-time` do part of what you want? Or is it to low level?