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RenderStream plugin for Unreal Engine

Results 23 RenderStream-UE issues
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Either broadcast the end play so that people can choose what happens on end play, or send a concert disconnect when the workload ends.

enhancement

Hey guys, I'm working on a RenderStream camera integration with a lot of cameras for each room, and I'm really missing the ability to make a blueprint that holds cameras....

Add a way to send console commands from disguise to the cluster, propagate the command to every node in the cluster.

enhancement

`generate_uplugin.ps1` picks a plugin version using the branch and tag. Currently there's a lot of repetition in the names and no easy identifier between versions. A proper scheme should be...

enhancement

Readme requires more detail in order to be easy to follow. e.g. install git clone to repo in file explorer, go to the repo run the 'generate_uplugin.bat' file

documentation

4.27 adds some new functionality that allows us to dynamically change parts of the nDisplay configuration while the cluster is running. This allows us to change resolution of streams, add...

enhancement

**Issue** When using multi user editing in Unreal, the user on the session server is normally able to exit the MUE session and persist the changes while client machines are...

bug

When generating the level streaming JSON file the levels appear out of order. They don't seem to respect either Alphabetical or the sub-level ordering in the levels tab. I would...

enhancement
good first issue

ExponentialHeightFog is still visible on Channels where the default visibility is set to **Hidden**. This causes a blown-out, over-exposed look on that specific channel. Please see the top half of...

enhancement

Add a scouting component for use with RenderstreamDefinition, define scouting locations and automatically expose them to d3 as an enum parameter.

enhancement