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RenderStream working with Camera Components

Open dylandevs opened this issue 3 years ago • 0 comments

Hey guys, I'm working on a RenderStream camera integration with a lot of cameras for each room, and I'm really missing the ability to make a blueprint that holds cameras. Currently the RenderStreamChannelDefinition component only works with Camera Actors, which means leaving a lot of stuff lying around in the umap. That combined with the requirement for cameras to exist in the main map makes conflicting changes in the main map very likely.

Our situation would be really helped if:

  • RenderStreamChannelDefinitions could have a version to handle Camera Components
  • There would still be something to handle Camera Actors
  • Camera rigs could be built and modified within blueprints

dylandevs avatar Dec 08 '21 20:12 dylandevs