Dirk Krause

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Oh, I didn't see that! And yes, that's what I meant! A-Frame relies on ThreeJS, and thankfully Diego just updated it: https://github.com/aframevr/aframe/issues/5288 You don't have to set up A-Frame (you...

Awesome, thank you! Let me know if I can assist.

Not entirely sure, tbh. Since A-Frame is a wrapper around THREE, there seems to be a way but not very straightforward: https://discourse.threejs.org/t/threejs-loader-add-hdr/25758 So, the gltfLoader might support this but I...

If you are talking about a single player game with doors, then you can create two navmeshes: one with closed doors, and one with open doors. Then you can switch...

I can't confirm because I dont know the value of N. :) I probably would go with a mix of a navmesh with additional collision detection first.

I assume you want to change the code so that the sun is in sync with your local time? One way to do this would be to calculate the percentage...

Got it. Do you want me to rework the demo? According to your comment, I guess I should rather close this issue?

A somewhat working version is here: https://glitch.com/edit/#!/dk-htmlembed-02 Works with 1.3, see the README. fixes #33

yes, it does work: https://glitch.com/edit/#!/dk-htmlembed

Hm -I started out with your example, which also throws this error ...? https://supereggbert.github.io/aframe-htmlembed-component/dist/examples/index.html I commented out the THREE.Matrix4().getInvers on line 505, and rebuild, but that didn't change anything. Somehow...