Dirk Krause
Dirk Krause
problem nr2: navmesh doesn't like 'position' or 'scale' anymore, that's also new. working glitch: https://dk-navmesh-03.glitch.me/
so in a nutshell: - don't position or scale the navmesh in A-Frame - apply all transforms in Blender.
True! If you still need an example, here it is: https://glitch.com/edit/#!/dk-navmesh-04?path=index.html
I did! It's working! Great work, and thanks, Vincent!
I agree, good idea. > Does the MIDI standard have a "default" velocity that is used when a user does not specify a value? It might be helpful to allow...
`pip3 install tensorflow==1.14` fixes this.
for a super cheap text addition on a regular button: https://codepen.io/dirkk0/pen/XWoKLWa
I am not the developer but the way I understand it, WebView supports the default browser engine on the OS. That would be Safari on MacOS, Edge on Windows etc,...
So you know that some form of frame limit exists, because you wrote code that shows the frame limit in your application? Can you share it?
@maxogden , are you still actively developing this? I see there are changes in the source, but the above link gives me `Cannot read property 'playerSkin' of undefined` in the...