Dirk Krause
Dirk Krause
I created a PR. Thanks, Dirk
I always thought of a NavMesh as something that needs to be created by an algorithm, but since I created one manually (https://github.com/donmccurdy/aframe-extras/issues/226#issuecomment-544875442) I think creating it myself is the...
My guess is that you are overloading the system. You could try two things: a) put a setTimout with a value of 1 or 0 around the player start, maybe...
Still I think that the stuttering comes from too many concurrent players playing, since the crackling doesn't happen when you move 'slow enough'. I would recommend that you create an...
I am not sure what was the issue, but I think it was the stopping and immediately restarting. However, I think I could solve it by throwing more players at...
You are very welcome! Yes, this might seem strange, but you really have an edge case there with 100*20=2000 tiles that can be played on mouse move almost immediately. You...
You are welcome, too! :) Yes, I think @kaua-melo would agree that we can close this.
possibly related to #912 with possible fix #968
The demo doesn't work for me. Something that helped me in a similar situation was using `transport.cancel(0)` which cancels all scheduleRepeats. https://tonejs.github.io/docs/14.7.77/Transport#cancel
`var decay = this.reverb / 100;` what is this?