direwolf420
direwolf420
Duplicate of #3730
I would also vouch for "short-term" and "long-term" ModifyDamage hooks
In favor of this PR. An additional common thing modders want: glowmasks. `Body` supports glowmasks (with some extra code in ModPlayer.ModifyDrawInfo) but the rest doesn't, an easy way to have...
In addition, I have encountered another use case which (in addition to detouring `PickupItem` to get the correct timing) involved detouring Player.GetItem to properly detect items entering the player inventory,...
> Sounds good though I don't see the actual effect. Can you please add some screenshots of the new config UI to this pr? The images are in the `>Before`...
I welcome all of these changes, especially the option to open the config through code
> Considering it offers more capabilities and doing this causes load-order-based stacking, is there any reason whatsoever that `ModifyMaxStats` shouldn't be used instead? ModifyMaxStats directly changes `statLifeMax`, not 2, meaning...
I have a similar - if not the same - issue. Here is a video. Also of note is the window edges that I am not dragging moving aswell, it...
It is similar to the fix done on windows: see #4550