direwolf420
direwolf420
Not a big fan of ctrl-alt-shift combination. These are all common "modifier" keys used in alot of programs. By themselves they shouldn't cause an action this severe, it should be...
If this ends up getting added, it's important to still have the game work normally on gog or when using a steam version where this feature is not supported
If you need help with this I run an outdated steam build (march 2023)
@Solxanich are you going to work on this any time soon?
In this case, is there an option to pick apart the PR and merge in some fixes it does? For example, the fix it did for #3586
> In this case, is there an option to pick apart the PR and merge in some fixes it does? For example, the fix it did for 3586 @Solxanich bump...
the foliage grass that grows ontop of the grass block should include the following code: ```cs public override IEnumerable GetItemDrops(int i, int j) { if (WorldGen.KillTile_ShouldDropSeeds(i, j)) { yield return...
> could be useful The main use I see is when you are being given only a `Tile` object but need its coordinates. This happens regularly when detouring vanilla methods,...
I've seen mods manually iterate buffTime and buffType and reset the values directly, bypassing DelBuff/ClearBuff etc. Adding onto what CB said about MP, this is going to be a nightmare...
> Can you provide more specific examples of what your mod would want to change the cursor to? Can you provide some hypothetical examples (or concrete examples from other mods)...