► D i 5 7 i n c T ♪ [ılıl.lılı.ıllı.lııl] ♫
► D i 5 7 i n c T ♪ [ılıl.lılı.ıllı.lııl] ♫
``` "captionmod/ChatDialog.res" { "chat" { "ControlName" "EditablePanel" "fieldName" "chat" "visible" "1" "enabled" "1" "xpos" "10" "ypos" "230" "wide" "450" "tall" "180" "PaintBackgroundType" "2" "settitlebarvisible" "0" } "ChatInputLine" { "ControlName" "EditablePanel"...
https://user-images.githubusercontent.com/3608544/175109237-ffbe4a79-0608-45a1-940e-cc1654f127f7.mp4
Pretty much all the other sprite messages have it. Please ignore this issue if it works as intended. 
I found this old MetaHook ViewModel sway effect plugin(check video description). It looks like it works with MHSv but I thought it could probably cause some problems. Was wondering if...
When you want to reset your regular settings by deleting **config.cfg** for example, you also lose all the MetaHookSv CVars, which is kind of inconvenient. It would also be preferable...
It would be nice to be able to select what to render in the following categories: 1. Map entities(brush/studio/sprites) - since it looks bad when not having the entire map...
I don't know if this can be considered as a bug, but just in case you didn't know about it, here it is: https://user-images.githubusercontent.com/3608544/174456277-786100cd-3783-4934-8ce4-d6ecd296eac7.mp4
To avoid using bv_debug for example as a cheat.
``` [DeathAnim] 101 14 102 14 103 30 104 5 105 30 106 36 107 5 108 36 109 5 110 5 ``` https://user-images.githubusercontent.com/3608544/196475635-0a5219d5-5dd9-418e-a0bf-3d0dd0e2365c.mp4
https://user-images.githubusercontent.com/3608544/193424359-eb47b06c-c611-4934-ba5e-79c366288525.mp4