► D i 5 7 i n c T ♪ [ılıl.lılı.ıllı.lııl] ♫
► D i 5 7 i n c T ♪ [ılıl.lılı.ıllı.lııl] ♫
Same here. Second run works fine.
is this the same as how source handles it? if so, PLEASE DONT FUCKING TOUCH IT i don't want that cancerous source unlag on my goldsource games
Sounds to me like that's it. https://youtube.com/watch?v=6EwaW2iz4iA
I don't have the patience to argue or explain it to you. Don't force it into the main ReHLDS or if you do, make it optional. Don't ruin GoldSrc games.
Okay I sure hope so. Thanks for the info.
Yes, original HLDS has the same issue.
> @di57inct Actually I meant HL, not HLDS. So it's a client-sided bug, not server-sided?
I think this is the same kind of bug with the shotguns on CS and CZ that I just posted beneath(https://github.com/ValveSoftware/halflife/issues/555).
That's a sprite transparency issue.
Unfortunately I don't see a possible way of doing this, at least based on bones. Hitboxes maybe?