dhewm3
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i put the files from base folder into library-application support-dhwem3 but the app keeps crashing despite that.
`register` keyword was necessary in the past, now they are obsolete even more so in C++. Using LLVM '__builtin_debugtrap`, a better fit than `__builtin_trap` as the comment explained, it does...
Since 1.5.0 I avoided breaking the API for Mod DLLs, so **1.** Mods maintained externally (like librecoop) are compatible with all dhewm3 versions since then, and **2.** I don't have...
I created this issue to bring to surface and to gather more info regarding this often talked issue, a mild stutter that happens in the vanilla game. The only instance...
Hello! I've got a PowerMac G5 Quad that I'm playing with, it's running Gentoo, and on the X1900 GT, all models are stuck in a T-Pose. It's a funny glitch,...
Now that access to the engine source code is complete, could there be the possibility of adding Prey compatibility?
- "adresses" -> "addresses" - removed unnecessary phrase "plainly" - "withough" -> "without"
Any chance that soft shadows (RBDoom3BFG alike) will appear in Dhewm3?
Implement the ability to run quake 4 like for example here https://github.com/jmarshall23/Quake4Doom
Fixes an issue where the base path would typically be set to /Application if the bundle is installed into /Application/dhewm3.app. Now the default basepath will be /Application/dhewm3.app/Content/MacOS/ where the dhewm3...